Write the official rules. Teach someone else. Play it with real stakes.

Invent A Game

Strengthen the Mind

WHY IT MATTERS

System design, communication, and iteration. Game dev without a screen.

60

TIME

Kitchen basics

GEAR NEEDED

Either

LOCATION

Spring

SEASON

AGES

All ages. 2-6: simple rules. 7+: complex systems.

Strengthen the Mind

Kid does it alone

2-6, 7-12, 13-17

2-67-1213-17

ENGAGEMENT LEVEL FOR PARENTS

All ages. 2-6: simple rules. 7+: complex systems.

SUBSCRIBE BELOW AND GET A NEW ACTIVITY EVERY WEEK

60 seconds. One provocation. One antidote. Done.

Write the official rules. Teach someone else. Play it with real stakes.

Invent A Game

Strengthen the Mind

WHY IT MATTERS

System design, communication, and iteration. Game dev without a screen.

60

TIME

Kitchen basics

GEAR NEEDED

Either

LOCATION

Spring

SEASON

AGES

All ages. 2-6: simple rules. 7+: complex systems.

Strengthen the Mind

Kid does it alone

2-6, 7-12, 13-17

2-67-1213-17

ENGAGEMENT LEVEL FOR PARENTS

All ages. 2-6: simple rules. 7+: complex systems.

GET A NEW ACTIVITY EVERY WEEK

60 seconds. One provocation. One antidote. Done.